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				<title>inagoni : Forum / threads</title>
				<link>http://www.inagoni.com/</link>
				<description>Inagoni offers several plugins for the 3D application Carrara, as well as content for these plugins:- Velouté: procedural textures- ArchiTools: building modeler- Deeper: normal map rendering- Baker: texture baking- Primivol: voletric primitives- Swap: swap elements in the scene- Replica: replicates elements in the scene</description>

<language>en-gb</language>
				<copyright>© Copyright 2004 Julien Chaplier. All rights reserved.</copyright>
				<managingEditor>inagoni@nospam.com (inagoni)</managingEditor>
				<webMaster>inagoni@nospam.com (inagoni)</webMaster>
				<pubDate>Wed, 08 Sep 2010 06:35:06 -0500</pubDate>
				<lastBuildDate>Wed, 08 Sep 2010 06:35:06 -0500</lastBuildDate>
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					<title>inagoni : Forum / threads</title>
					<url>http://inagoni.com/e107_images/logo_template.png</url>
					<link>http://www.inagoni.com/</link>
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					<description>Inagoni offers several plugins for the 3D application Carrara, as well as content for these plugins:- Velouté: procedural textures- ArchiTools: building modeler- Deeper: normal map rendering- Baker: texture baking- Primivol: voletric primitives- Swap: swap elements in the scene- Replica: replicates elements in the scene</description>
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						<item>
						<title>Serial Problem</title>
<link>http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?372</link>
<description><![CDATA[Hi,<br />back from a long time <img src='http://inagoni.com/e107_images/emotes/default/smile.png' alt='' style='vertical-align:middle; border:0' /> <br /><br />I'v just downloaded the 64bit versions for Windows and installed them in Carrara 8 Pro.<br /><br />The only problem is that they (ArchiTools, Veloutè 2, Deeper) continue to ask for the serial numbers at every run of Carrara.<br /><br />Can you help? thanks in advance!<br /><br />Fabio]]></description>
<author>fabio@nospam.com (niphredil)</author>
<pubDate>Mon, 02 Aug 2010 02:23:39 -0500</pubDate>
<guid isPermaLink="true">http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?372</guid>
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						<title>Windows and Doors</title>
<link>http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?366</link>
<description><![CDATA[I am using the new C8 plug-in of Architools for Cararra 8 on a i7 iMac.  For some reason, I can't get the doors and windows to fit in the openings I create for them.  I am using the stock .obj files downloaded from the Inagoni web site.<br /><br />Anyone else having problems?]]></description>
<author>nightg1@nospam.com (nightg1)</author>
<pubDate>Sun, 04 Jul 2010 21:30:08 -0500</pubDate>
<guid isPermaLink="true">http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?366</guid>
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						<title>ArchiTools Carrara 8 Bug??  Editted.</title>
<link>http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?365</link>
<description><![CDATA[All; I'm having a issue with the ArchiTools June 9 beta on Carrara 8, I can create structures in a new scene, but if I open a scene created in Carrara 7 with ArchiTools .1.3 I get a "File Open Error" and  Carrara exits. I don't know if it's a error that you are aware of or not. This is not meant to be a complaint, as I love your products, and I am aware that this is a Beta. If I remove the ArchiTools folder from the extensions folder the file will open, without,of course, my buildings.<br /><br />My configuration info is :<br />Win XP SP3<br />3GB ram <br />Carrara 8 32 bit build 231<br />April 9 build of all of my registered plugins (Everything except SWAP)<br /><br /><br />EDIT: OK I'm a moron, the 9 June build of all of the plugins, that's what I get for trying to get this in at the end of lunch... <br /><br />Any additional info you require, I will be happy to supply<br /><br />           R/S<br />       Patrick Sullivan<br /><br /><br />]]></description>
<author>sullystuff@nospam.com (ptsulli)</author>
<pubDate>Tue, 29 Jun 2010 10:47:21 -0500</pubDate>
<guid isPermaLink="true">http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?365</guid>
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						<title>Blob and FFF</title>
<link>http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?361</link>
<description><![CDATA[hello everybody.<br /><br />What I would think useful, it is FFF boxes of distortion.<br />For animation with figures, it is very useful.<br /><br />With the new physical motor of carrara, it would be very well to have  blobs objects to simulate water.<br /><br />Particle can't do this efficient.]]></description>
<author>ludo_si@nospam.com (ludo_si)</author>
<pubDate>Sun, 06 Jun 2010 02:30:04 -0500</pubDate>
<guid isPermaLink="true">http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?361</guid>
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						<title>Updating your plug-ins to 64 bit</title>
<link>http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?347</link>
<description><![CDATA[With C8 going 64 bit are  you planing on updating your plug-ins to run in the 64 bit environment?]]></description>
<author>swordvisions@nospam.com (swordvisions)</author>
<pubDate>Wed, 17 Mar 2010 09:55:00 -0500</pubDate>
<guid isPermaLink="true">http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?347</guid>
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						<title>Size of map for Baker ?</title>
<link>http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?344</link>
<description><![CDATA[Hi, i'm interested by your Baker plug-in, but i can't seem to find the information on the product page so i thought i would ask here.<br />Is there a size limit for the baked map, and if yes, which one ?<br />The other question i have is : Is it possible to bake the color of a procedurally textured terrain ?<br /><br />I ask this because i like a lot the way Carrara is doing its terrain and the capacity of the shader editor for terrain texturing, but i need to use these capacities with another render engine (LightWave...) because Carrara's one isn't powerful enough for archviz.<br />This is why i'd like to know the upper limit of the baked maps. ( i have seen 1024x1024 on a screencap, but as it seems you can enter the number you want, i wonder how much you can enter ?)<br />The OBJ exporter has the ability to export maps as well but the result is less than convincing, so...<br /><br />Anyway, thanks for any answer you can give me. <img src='http://inagoni.com/e107_images/emotes/default/smile.png' alt='' style='vertical-align:middle; border:0' /> <br /><br /><br />Cheers,<br />Laurent aka Tartiflette <img src='http://inagoni.com/e107_images/emotes/default/smile.png' alt='' style='vertical-align:middle; border:0' />]]></description>
<author>the3dcie@nospam.com (the3dcie)</author>
<pubDate>Fri, 26 Feb 2010 09:48:40 -0600</pubDate>
<guid isPermaLink="true">http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?344</guid>
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						<title>import drawing</title>
<link>http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?339</link>
<description><![CDATA[Can a house plan drawing be imported into architools?]]></description>
<author>klieberg@nospam.com (olaf)</author>
<pubDate>Fri, 08 Jan 2010 05:09:55 -0600</pubDate>
<guid isPermaLink="true">http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?339</guid>
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						<title>Mapping Issue with Baker</title>
<link>http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?338</link>
<description><![CDATA[Hi!<br /><br />I'm using Baker (very handy tool!) and have some trouble with applying the baked texture back to the model.  I have a model I created in the vertex modeler and it is simply a hollow tube.  I created it by removing the ends of a Constructed 3D cylinder and then Added Thickness.<br /><br />I texture it in the texture room using the Checkers preset texture.  To make it align properly with the model I apply a cylindrical projection mapping.  At this point the texture maps perfectly to the model.<br /><br />Off to the assembly room where I invoke Baker on just the Diffuse channel, get my checker skin and assign it to a file.  Back to the texture room, where I assign a new multichannel shader to the model and load the baked texture into the color channel as a texture map.<br /><br />Now the texture is distorted on the model, the checkers having wavy edges.  I get the same result when I apply this texture in my game engine, which is what I'm really doing, but the problem is easily demonstrated just within Carrara.<br /><br />Is there something I should do differently or is this a limitation of some kind?<br /><br />Thanks!<br />Mal<br /><br />]]></description>
<author>malveka@nospam.com (Malveka)</author>
<pubDate>Sat, 28 Nov 2009 21:13:14 -0600</pubDate>
<guid isPermaLink="true">http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?338</guid>
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						<title>Problems with polygons in Architools</title>
<link>http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?335</link>
<description><![CDATA[Hi. Architools looks very promising if I can get it to work. It is definately easy to create rooms with this tool.<br /><br />Here is my problem. I want to be able to create buildings in Carrara and then export them to Poser. Unfortunately, even a simple room with a door and a window, when exported via the OBJ export to Poser does not work. The problem appears to be with the irregular polygons that are formed from cutting doors and windows into a wall face. Is there a way to correct this problem?<br /><br />Thanks,<br />Keith]]></description>
<author>teddy@nospam.com (keithml)</author>
<pubDate>Tue, 17 Nov 2009 21:44:13 -0600</pubDate>
<guid isPermaLink="true">http://inagoni.com/e107_plugins/forum/forum_viewtopic.php?335</guid>
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